




This was a project from Meta where we did virtual production sets for some of their exterior shots to be shot on our LED Volume.
I owned the wooly mammoth tundra environment through greyboxing all the way through to lighting. I got some minor help with various tasks. The tasks I was responsible for were Layout, Set Dressing, foliage painting, surfacing, and Lighting for the whole environment. In addition, I sculpted the landscape and procedurally modeled the mountains. I textured the mountains using generated splat maps and a shader my lead created.
Software: Unreal Engine 4, Gaea, Maya, Substance Painter, Megascans
Credits: Real-time Art Department Supervisor: Bryan Brown, Art Lead: Gennady Babichenko, Environment Artist: Chris Kiser, Eve Roth, Content Validation: Evan Welch